![]() ![]() So let's try to do this with the Move command. And even then it might not line up as precisely as I need it to. So if I was trying to sort of line this up, I'd have to go through multiple viewports. Now, if I was trying to do that with click and drag, it would be really hard. So for example, let's say I'd like to place my cone right on the very top of my sphere. ![]() So move is great, since we can use it in combination with object snaps, or by typing precise numbers into the command prompts. I'll go ahead and click to activate that. And for that, we can use the Move command, which we can find under the transform menu. Now, sometimes when we're modeling Rhino, we need to make much more precise movements. Now, I'd like to get these objects lined back up, I'm just going to hit Command + Z a few times till we're back. So I could do that from the front or also from the right. Basically, elevator mode lets us move in the direction that's perpendicular to the construction plane of whichever viewport we're in. So notice now instead of moving along the top construction plane, I'm actually moving up-and-down, and that's kind of why it's called elevator mode. So I'm holding down Command, and just clicking and dragging. And to do that, we just hold the Command key and click and drag. Now, I can modify the direction by using what's called elevator mode. So with click and drag, we're moving in at most two directions at once. And then on the right viewport, I'm moving in the y, z or the right construction plane. Similarly, when I move in the front viewport, I'm moving in the x, zero, the front construction plane. ![]() So those should look the same in both top and perspective. So notice when I click and drag in perspective, I'm moving along the x, y or the top construction plane, and this is the same construction that's in the top viewport. So depending on which viewport we're in, our movements will be constrained to one of the default construction planes. We can do this from any of the viewports. So I can just click and drag on any object to move it around or I could Shift + Select multiple objects, and just click and drag to move them. A lot of times that's just fine, we don't always need to have the highest precision. Now, the simplest way to move an object in Rhino is to click and drag, and this is also the least precise way of doing something. And here I've just got a few simple shapes for us to practice with. So let's get moving with the exercise file transform-move.3dm. Now, we've got a few different options for how we can move things, we can simply click and drag in the viewport, we can use the Move command or we can use the gumball tool, and they all pretty much accomplish the same thing each in just a slightly different way. Let's talk about a fundamental modeling skill you'll need for just about any job in Rhino for Mac, and that is the ability to move objects around in Rhino 3D space. ![]()
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June 2023
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